Warhammer 40,000 8th Edition- Age of Ultramar?

I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
– Obi-Wan Kenobi

After long rumours and, in my opinion, at long last, a new edition of 40k has been announced. Hopefully now the heavy napsack of books needed to play my army (rulebook, Chaos Space Marines codex, Traitor Legions codex, Chaos Daemons codex) will be reduced. Games Workshop announced that the core rules will be available to download for free, with rules for all armies available on the day of launch.

Of course this has caused some in the internet Warhammer 40,000 community to act as if this is the coming of the Antichrist, ready to ride in on a skeletal horse to kidnap your children and shit on your miniatures.

But the fact is that the games is massively bloated, full of loopholes and, dare I say it, not that fun anymore.

The armies have been split, pretty distinctively, into Tournament level (Space Marines, Eldar, Tau, Daemons, lately the Magnus build Thousand Sons) and the rest. With meta breaking tournament wins for Tyranids as one offs. Some armies may have builds that are quasi competitive, but they are still a way off the warp spider spam or riptide wing lists.

Hopefully this rules reboot will let us see Orks, Imperial Guard and even my beloved Chaos get a chance in the sun. Maybe we will see vespid, pyrovores and rough riders hit the table, today they are as rare as rocking horse shit.

Today they hosted a live Q&A session to help quell people’s fears

Using Blog for the Blood God‘s notes, here’s a few points:

Vehicles no longer have armour. They will have toughness and wounds, along with monstrous creatures. Vehicles and monstrous creatures lose stats as they take damage, becoming slower, less accurate and easier to damage further. Stats not capped at 10
This is how monsters work in Age of Sigmar. They are nasty but slow down and become less harmful as they take wounds, but they can still hurt the enemy. Look out for Land Raiders having about 14 wounds (My guess)

Everyone can hurt everyone.
This was a point that worried me when I first started AoS. 30 goblins taking down Archaon was ludicrous, thought I. But with the aforementioned increase in model’s wounds, it isn’t as much to worry about.

Faster games. Looking at 1.5hrs-2hrs for a full 1500pt game.
Thank you sweet baby Jeebus.

Armies must be battle forged in matched/narrative play. 14 different force org charts.
This I cannot wait for. Different bonuses depending on each chart.

Command points are generated based on detachment and spent on abilities.
This could be interesting. Will have to wait

Templates are gone and are replaced with shots that inflict multiple damage the same as Age of Sigmar.
Good. Might make Imperial Guard great again

There will be 5 allegiance books on launch day
Possibly like the Grand Factions in AoS. My guess is Imperial, Chaos, Aeldari, Alien Races and, wish listing here, a new Zealot based human army.

In the future Individual codices will expand on command points and army wide rules creating diversification and adding flavour to armies.
This will be where the SM chapters and Chaos Legions get their rules. Hopefully we will get other Imperial Guard regiments, hopefully bringing back the Tau Human auxiliaries back too.

There will new factions released on launch
Oooooooh

The last one sounds amazing. Games Workshop have been knocking it out of the park with the new AoS armies, so hopefully they will carry on this hot streak.

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